VRV - Streaming Platform Redesign for Enhanced Discoverability
ux exploration
research
component library
usability testing
Overview
VRV is an over-the-top (OTT) streaming service launched in November 2016, specializing in anime and geek culture content. The platform operates on a hybrid model where some content streams for free while premium content requires subscription. Users can purchase individual channel subscriptions or opt for premium bundles that provide access to multiple channels.
In a market where users already subscribed to 3-5 streaming services, VRV needed to prove its value immediately or lose the signup window entirely.
Redesigned VRV homepage
Research: Uncovering the Real Problem
We started with a hypothesis: VRV had usability problems. But research revealed something more fundamental.
Quantitative Validation: The Awareness Gap
We surveyed 51 participants across various demographics to validate the scale of issues we heard in initial conversations.
The numbers told a surprising story:
2/51 knew VRV, 52.9% watch anime, 68% struggle with content discovery
This wasn't just a usability problem—VRV had a fundamental awareness challenge. Even if we perfected the experience, most potential users didn't know the platform existed.
Qualitative Depth: Understanding User Behavior
We conducted 16 in-depth interviews with users of different ages and streaming habits. The pattern was consistent: participants who watched anime were loyal to platforms they already used (Crunchyroll, Funimation, Netflix) and saw no reason to switch.
Competitive Analysis: Learning From the Market
We analyzed 12 direct and indirect competitors to understand what successful streaming platforms did well—and where they failed.
Feature comparison of VRV with 12 direct and indirect competitors.
Critical patterns emerged
We analyzed 12 direct and indirect competitors to understand what successful streaming platforms did well—and where they failed.
We synthesized competitive insights through card sorting—green cards for successful patterns to adopt, red cards for pitfalls to avoid. This collaborative exercise aligned the team on which patterns were worth borrowing vs. where VRV could differentiate.
Strategic Decision: Prioritizing What Mattered Most
With research revealing 20+ distinct pain points, we faced a common design challenge: too many problems, not enough resources to solve them all.
I introduced the Red Routes framework to prioritize ruthlessly. By plotting user needs on frequency vs. importance axes, we identified which problems—if solved—would create the highest value.
Red routes method shows which user needs that has more value to solve
Zoom in the prioritized pain points that we needed to solve
This analysis surfaced four critical problems worth solving. By focusing on these four, we could impact both new user acquisition and retention.
Design Approach: Building for Team Consistency
Before jumping to high-fidelity screens, I advocated for building a component library using Atomic Design methodology. With five designers working in parallel, this investment prevented the visual inconsistency that often plagues team projects.
Screenshot of Figma file featuring commonly used design elements
Key Design Solution: Multi-Layered Content Discovery
The biggest redesign focused on homepage discovery. We created multiple pathways for different user behaviors:
Key screens: Homepage with poster-based browsing and horizontal content rows | Watchlist using familiar save-for-later patterns | Play Screen optimized for desktop and mobile usability.
Usability Testing: Validating the Approach
We tested the prototype with 10 participants, including users with color blindness and age-related cognitive differences, to validate our design decisions across four key scenarios.
The results validated our core approach:
However, testing surfaced opportunities for refinement:
The subscription comparison flow, while functional, required more cognitive effort than ideal. Users could complete the task but needed to scan back and forth between options to make confident decisions. The information hierarchy could be optimized to make channel comparison more intuitive.
These insights became our recommended next steps: tightening information architecture in the subscription flow, adding side-by-side comparison views, and refining visual hierarchy to reduce comparison friction.
What This Project Taught Me
Quantitative research validates assumptions at scale, but qualitative research reveals why. The survey told us only 4% knew VRV, but interviews revealed the emotional loyalty users felt toward existing platforms. Both data types were necessary.
Competitive analysis isn't about copying—it's about understanding learned behaviors. Users bring expectations from every platform they've used. Fighting those expectations requires extraordinary justification.
Strategic prioritization matters more than comprehensive solutions. We could have designed improvements for all 20+ pain points. Red Routes helped us focus on the four that would create the most value.
Good testing validates your approach AND surfaces the next layer of problems. When users successfully complete tasks but you notice friction points, that's valuable data for future iterations. Perfect is the enemy of shipped.
Reflection
This self-directed project gave me hands-on experience with discovery methods my professional design systems work doesn't typically require. The research synthesis—taking 51 survey responses, 16 interviews, and 12 competitive analyses and distilling them into four prioritized problems—taught me how to find signal in noise.
While I'm proud of the visual designs, the real value was learning to structure research at scale, facilitate collaborative synthesis exercises, and make defensible prioritization decisions under constraints.
The research methods and strategic frameworks I practiced here now inform how I approach client projects—even when the deliverable is a component library, I'm asking better questions about which problems to solve first and why.
Note: This was a self-initiated project where I formed a team to practice end-to-end UX research and design. The designs did not ship, though the research methods and strategic frameworks have since informed my professional client work.







